Monday 24 May 2010

Treasue Hunt

"Grab the cash and make a stash"

Seems like the old treasure map wasn't quite as "unique" as you'd been lead to believe. Can you get more loot than the enemy?

Objectives

Place one objective in the middle of the table. Place two further objectives 18" away from the first and 24" away from the long board edges. Finally each player places an objective in their own deployment zone.

Army Selection

Both players pick an army of equal value using the standard FOC.

Deployment

Both players roll a D6 and whoever rolls highest selects either of the long board edges as theirs. The other player then has the opposite long board edge as theirs. The player that rolled highest can choose to deploy first or second. Both players must deploy within 9" of their board edge.

Reserves

Any units placed in reserve are rolled for as per the rules on page 94 of the Warhammer 40,000 main rule book.

First Turn

The player that deployed first rolls a D6, on a roll of 2+, they go first. On a roll of a 1 the opposing player has stolen the initiative.

Game Length

This mission uses variable game length as described on page 90 of the Warhammer 40,000 main rule book.

Victory Conditions

Whoever controls the most objectives at the end of the game is the winner.

Special Rules

Take it with you - Any non-vehicle unit can claim an objective and once claimed that unit may take the objective with them when they move. However, once in possession of an objective marker the unit may not turbo boost or enter a vehicle.

Old map - When placing the objectives in the deployment zone, choose where you want them to go and then scatter them 2D6". Do not move it if you roll a Hit on the scatter dice.

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